And only small runs are acceptable, less than 500 units per design. You must be the producer of the product, in other words using your own equipment. 40 Wood Grain Seamless Patterns for Commercial Use, High-Quality Textures, Digital Paper for Craft and Design, Wood Digital Scrapbook Paper (23) 1.20 1.50 (20 off) Tree Bark Tumbler, 20oz Skinny, Tumbler Sublimation Design, PNG, Seamless Wood Pattern, Tumbler Download (277) 3.20 4. Basket weave seamless texture, long background, 3d. Vector cartoon set of seamless patterns with woven rattan, old roof tile with wood planks and nails, cane wall. Using a third party printing service or POD site (such as Gooten, Printify, Redbubble, Zazzle) is NOT allowed with any of my digital designs. 9,527 bamboo wood texture seamless stock photos, vectors, and illustrations are available royalty-free. Please note ~ My designs are for crafters and in home businesses, and not for mass production. Copyright is not transferred by purchase. These files are for the purchaser to use only and the are not to be shared among computers. You may NOT sell patterns as is or as part of a digital kit. Please scroll down this page to read my policies in detail. These files are for personal and small commercial use. Please contact me if you have any problem downloading your files. NOTE: files are not able to be downloaded from ETSY mobile apps, so to download to a mobile device, you must use your mobile browser to log into your ETSY account and download from there. You will then be directed to your own download page. INSTANT DOWNLOAD - When your payment has cleared, an email will be automatically sent to your email address connected to Etsy. This listing includes digital files only. High quality texture files perfect for scrapbook pages, invitations, digital scrapbooks, card making, tags, party decorations, gift tags, label stickers, invites, stationary, gift wrap, gifts and anything you like! This is a set of digital wood plank seamless texture patterns in 20 colors. I typically use 2048x2048 for greater detail when the camera gets close.Color Woods Digital Paper Set, seamless wooden texture patterns in 20 colors, painted wood plank digital background design, printable papers - instant digital download Note: Ideally you should use square textures in multiples of eight. *If you wanted to be true to life the ends of the slats should have a different texture because they would be cut across the grain of the wood. I used this node set up in the “Node” Editor. Press “U” and select “Unwrap” from the drop down menu. In the UV Editor (In “Edit” Mode) I selected all of the vertices and unwrapped the mesh. I applied “Scale” in “Object” Mode by pressing CTRL + A and selecting scale from the drop down menu. I applied the “Array” Modifier in “Object” Mode. Then I added an “Array” Modifier to increase the number of slates and a “Curve” Modifier to create the shape of the bench. In “Edit Mode” select the edges then press CTRL + E and select “Mark Seam” from the drop down menu. There are many approaches to texturing in this example I created one slat of the bench and UV Unwrapped itįirst marking the 7 edges of the cube as seams as in the image below. I got this low res seamless “WoodFine0050_1_S” from With some care you may be able to make it seamless using an application like Photoshop or Gimp but there are plenty of resources for seamless textures online. Seamless textures can be repeated, or tiled, next to itself with out any obvious seams. You have a nice wood texture but it is not a “Seamless” texture. blend for you to reference if you would like to familiarize yourself with how the nodes work together to produce this effect. Material,and the other three define the detail and size of the grain.Īll of this runs out to a diffuse shader which is run to a mix shader, with a layer weight node in the fac input. I used four sliders on mine, the far left is the overall color of the Play with the scale and find a look that suits you.įinally, the color ramp node is what you control all your colors with, and how they look in the grain. The musgrave texture and wave texture define the outline of the grain, while the noise texture adds some variation. I used a noise, followed by musgrave, then a wave texture. Next, I used three different texture nodes. This will handle the scaling and actual direction the grain of the wood is going to follow. To begin, add a texture coordinate input node that runs to a mapping node. While procedural textures are out there on blendswap and such, it's not too terribly difficult to make a texture that might work for this kind of setting.
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